01 — Hello
I'm Maxime — a product designer based in France.
I've spent the last few years helping teams ship calm, useful products. I sit between strategy and craft — mapping flows before pixels, questioning requirements before solving them, and shipping in small, confident increments.
Lately, I've been focused on the next wave of AI-first products — designing agentic interfaces that stay useful, honest and in control. When I'm not designing, I write, tinker with code, and work on side projects for causes I care about.
I think better with a passport in my bag.
Traveling is how I stay curious. I've learned more about design sitting in a Neapolitan alley, watching a cobbled Istanbul street wake up, or tracing a Danish facade, than from most books. Places teach me about scale, rhythm, constraint — the same things I chase in products.
Most recent trips · 2023 — 2026





02 — Where
Moodfy
Founder & Sole Designer0 → 1 conversational movie & TV discovery app — design, code and proprietary matching engine. Live in beta at moodfy.fr.
View case studyLuxurynsight
Principal Product DesignerLeading product design across a global data intelligence platform used by the world's leading luxury houses — SaaS, internal admin and iOS client apps.
Freelance
Product DesignerEnd-to-end product design across SaaS, media, healthcare and climate tech: CarbonBombs (Le Monde), Éclaircies, Raccourci, MyPL, Planit and more.
Tokster & Zepros
UX/UI DesignerWeb products, A/B tests, KPI tracking, design and integration of pages and emails for editorial and retail clients.
03 — What I'm great at
AI / LLM interfaces
Designing trust, control and transparency into agentic products.
Design systems
Scalable systems that stay useful as the product and team grow.
0 → 1 products
From fuzzy problem space to a confident, shipped first version.
Design engineering
Bridging design and code — prototypes that behave like the real thing.
04 — How I work
My process is less a rigid method and more a set of habits I've built over years of shipping. It's designed to stay close to the user, reduce waste, and keep the team confident at every step.
05 — Daily drivers
The tools I reach for every day — from first sketch to shipped pixel.